ugh… 64-bitness…

have spent a day trying to figure out why quinda wouldn’t compile for my new iPhone 5s, or rather, why it would compile but immediately crash… and have still not succeeded…

though I may have stumbled on the answer.  was getting EXC_BAD_ACCESS errors every other time I executed a gesture recognizer.  may have simply been a compiler error. changing the compiler setting slightly and now the 64bit simulator at least doesn’t crash…

when I’m near a lightning cord later I’ll see if it works for the phone too… wonder how I’m going to deal with being able to compile for both the earlier and later versions of the phone.  now I’m not at all sure how to support both 64 and 32 bit phones properly…

update:dammit… that wasn’t it…  and the zombie hunter solutions haven’t worked either… I’m stumped…

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